Project F4E - Miscellaneous Environment Props

Environment work I’ve done for Project F4E - a top down fantasy game currently in development by Betadwarf. We’re going for a stylized look with PBR shading but with hand-painted textures. All assets individually showcased here have been sculpted, retopologized, UV-mapped, baked and textured by me (although there have been cases of hue/saturation/contrast in textures being tweaked after the fact by others).

This asset was cut/reworked for the current iteration of the game, but here is an older version I made a while back. The direction for it was that it was supposed to function both like a turret and a base the player needs to defend on missions.

This asset was cut/reworked for the current iteration of the game, but here is an older version I made a while back. The direction for it was that it was supposed to function both like a turret and a base the player needs to defend on missions.