Environment work I’ve done for Project F4E - a top down fantasy game currently in development by Betadwarf. We’re going for a stylized look with PBR shading but with hand-painted textures. All assets individually showcased here have been sculpted, retopologized, UV-mapped, baked and textured by me (although there have been cases of hue/saturation/contrast in textures being tweaked after the fact by others).
The fortress was built by me using many modular assets I created, but the following assets in the fortress were not created by me: the tileable plank texture (the one used for big flat parts of the walls - all planks that have volume were made by me using the trimsheet I made), an extra tileable metal beam (aside from the one I made myself as part of the trimsheet above), lanterns, sawblades, barrels, crates, stools, table, cheese, bottles, thick wooden stakes (the ones along the bottom of the outside wall), and finally all assets visible as part of the environment outside of the fortress.